Adventure across the multiverse awaits as players come together and explore strange and unique worlds in vast multiplayer instances.
Each playthrough will have the player creating a new hero, going on quests, fighting monsters and taking part in sweeping story-arcs. Long-term progress comes in the form of growing a collection of powerful abilities, rare items and strange companion creatures - treasures that will form the heroes of future expeditions.
Dreamthorn is inspired by a myriad of genres, such as ARPGs, MOBAs, MMOs, JRPGs and Roguelikes - but aim towards becoming a genre of it's own by giving RPG game mechanics a fresh, novel playstyle and online environment!
Inspired by the legendary Warcraft III World Editor, it is our goal that creating content for the game will be as fun and easy as playing it. In Dreamthorn we put community contributions at the core of the experience.
The visual map editor will feature a rich palette of creatures, terrains, decorations, music, sounds and other tools required for creating unique experiences. Editing is integrated with the game, letting the player experiment and see the results in real-time.
To fully realize the potential of player modding, quality content have the chance to become part of the official game world!
Our key strategy is to implement a consise set of core systems with wide usability:
It's worth mentioning that while we are innovating on the server side we will lean heavily on existing technology for the client. We are using Unreal Engine 5, with a custom plugin to allow logic to be written in Rust.
We plan to open up for early access as soon as possible!
Search your soul and determine whether your destiny is to fill a position with us!
Tell us what you can do! Copywriter, sound effects specialist, game mechanics tweaker, level designer, concept artist, social media operator? Full time employment or part time, it's all good. While we encourage anyone with passion and talent to get in touch, we do have some high priority positions to fill at the moment: